Originally Posted by Worm
What is so immersive about the basics of druidic magic warping because you encountered a ladder? Like talk about changing D&D to suit a game!

Only hardcore Druid playing D&D fans would likely see it as the warping of some rigid "basics of druid magic". Even so, almost everyone would see it as warping basic physics itself. What is objectively more immersion breaking?

Quote
Also, I want to just beg you to stop talking about resources in this way. The time put into giving these models ladder animations is probably pretty trivial, it's not as if they had someone actually mocap a bull climbing a ladder you know, they just had an animator do it while he was doing all the other animation for the bull. What do you think is the total cost of that? Minutes? Hours?

Wow. You have an entirely unrealistic view of how fast things can be done. Larian has likely already been working for WEEKS on this and they are far from done. Minutes? Hours? You honestly think this was something Larian threw together on an impulse while Swen was polishing and donning his armor? Haha. Moreover, this work is not anything near finished presently and will require more work with the expanding number of beasts made available to the Druid. Consider how slow the improvements actually come during EA (we have gotten like one new class in EA going on six months - while many classes/subclasses implemented still aren't working properly), and you'd be a fool not to realize this rather objective waste of resources WILL impact what else will be implemented down the road. Anything non-core PHB becomes less realistic to hope for, non-PHB even more so. One can only hope it will specifically be counted AGAINST the number of wild shape beasts that are made available to the Druid itself. Resources are limited and prioritizing one thing is saying no to another.

Last edited by Seraphael; 22/02/21 09:17 AM.