If Larian wants to stick to having a lot of containers for world design, perhaps they could implement an invisible feature taking advantage of them? It could be a Lucky Find (with a lower chance) and occasionally we could find something good or unusual in a container. Use a random loot table adjusted by level and there could be variance. You could find a random magic ring in a pot or a piece of silver in a bed table. For some it might be un-immersive to find something valuable randomly by chance, but I'd argue if done right it could be immersive with the fact that people do hide their valuables and sometimes they do it in weird places that people are unlikely to search.

That being said, the ability to perhaps open a circle around the character and loot through all pickup-able objects and open containers would be very convenient.

Last edited by CJMPinger; 22/02/21 09:22 AM.