Originally Posted by Zarna
Yes, this is stupid. Sheathing the weapon should cancel the fire (also hitting someone with it) Bows should never be on fire, only the arrows

Agreed. But not even the whole arrow, just the pointy part of it. This would be the only dipping that isn't directly immersion breaking given the realism of wood burning.

Quote
Anything we can do the enemies should also be able to do. Perhaps make this one of the menu options for smarter AI

Agreed. This has been an additional point of contention for me. Whatever the player can do that isn't grounded in something logically unique, the AI should be able to do. Not only for the sake of challenge in combat, but for realism and immersion of combat.

Quote
Standing next to a source of fire should remove disadvantage from enemies attacking you if they do not have darkvision and the combat is in a dark area.

Agreed. There is a noticeable lack of responsiveness to environmental effects/changes in general. For instance, the early encounter with bandits at the ruin where the halfling archer is standing on wooden boxes. If you destroy this box, at least with the Mage Hand, the halfling will act is nothing happened and resume his position on the ground. The lack of realistic reactions & effects all contribute to making the game less immersive than it could easily be.

Last edited by Seraphael; 22/02/21 10:38 AM.