Originally Posted by Pandemonica
I remember when I played (I mentioned these characters in another thread about my first characters) I have a twin sibling character set. A chaotic/neutral Wizard female and her brother a good warrior. The ONLY thing she cared about and would protect was her brother. Besides that, anything was game. We were in this dungeon deep. The brother had this incredible magic sword. He got mortally wounded, we were about to all die so the team decided to run. The hardest decision I ever had to make, and really think about the character as a chaotic/neutral human female (because I couldn't make her a strong female wizard because...well I thought it would be a cool backstory...she had to come to the decision to leave her brother to die and take his magic sword. Her brother was a big guy, so no way she could carry him. My point is, it had consequences. My warrior died. My Wizard lived. But man that was tough to know I couldn't play him again. It is a shame to not have death as a possibility at any moment if that is the way it is. The risk of permadeath is what makes things the most memorable.

That’s a cool story. I almost always play LG or NG to avoid moral dilemmas like that. My characters are basically, “we all go or we all die” unless someone is volunteering to make the ultimate sacrifice and hold the line so others can escape.

I’ve even retired characters after a punishing dungeon run where a couple of party members died. After that, he decided it just wasn’t worth it and hung up his sword.