Originally Posted by Seraphael
Only hardcore Druid playing D&D fans would likely see it as the warping of some rigid "basics of druid magic". Even so, almost everyone would see it as warping basic physics itself. What is objectively more immersion breaking?
My druid being able to magically transform as much as he wants as long as ladders are involved is more immersion breaking. Having a bear climb a ladder is literally the elegant solution. I'd even prefer the animals just jumping the distance than seeing my druid constantly transform to climb ladders, like in Godhand.
https://twitter.com/lacquerleaks/status/1003411446607241216

Originally Posted by Seraphael
Wow. You have an entirely unrealistic view of how fast things can be done. Larian has likely already been working for WEEKS on this and they are far from done. Minutes? Hours? You honestly think this was something Larian threw together on an impulse while Swen was polishing and donning his armor? Haha. Moreover, this work is not anything near finished presently and will require more work with the expanding number of beasts made available to the Druid. Consider how slow the improvements actually come during EA (we have gotten like one new class in EA going on six months - while many classes/subclasses implemented still aren't working properly), and you'd be a fool not to realize this rather objective waste of resources WILL impact what else will be implemented down the road. Anything non-core PHB becomes less realistic to hope for, non-PHB even more so. One can only hope it will specifically be counted AGAINST the number of wild shape beasts that are made available to the Druid itself. Resources are limited and prioritizing one thing is saying no to another.

I can't tell if you didn't read what I said or are just misrepresenting it, but I'm literally talking about the ladder climbing animations. That's what you brought up as being a waste of resources, and that's what I'm talking about. Obviously I'm not saying the entire druid implementation took hours, I'm saying the climbing animations took that long. Further, time spent on animations doesn't mean less time spent on class implementations or bug fixes, I'm going to guess the animators primarily animate.

If you can't be bothered to read my replies and respond in good faith just leave them alone, thank you.

Last edited by Worm; 22/02/21 05:40 PM.