It really depends on how granular/situational you would like to be.

It's not just about averages
Another source

Rolling 2d20 in a vacuum is different that rolling 2d20 in DnD or Baldur's Gate 3. You can take out a pen and paper, start rolling and track the delta between the rolls, and the average will trend to a number between 3 and 4.

That being said, the thread has been more focused on the total impact/value of higher ground giving a character advantage, while incoming attacks roll with disadvantage. With collision detection and other factors, high ground has other benefits alone that can't be measured.

High Ground Provides Other Benefits

High ground in patch 3 is a potent mixture of benefits for any character on the map.

Last edited by DragonSnooz; 22/02/21 06:02 PM.