Originally Posted by fallenj
Originally Posted by Pandemonica
Ok, I have to say this because it just really is bothering me. Not to mention it literally KILLS immersion. So bear with me...

You have to have PC voice in your interactions with other characters. I mean I get it, I have BOTH Divinity games, but in todays game environment it really just comes off as lazy. It totally breaks the immersion, not to mention, there are times in the game that the PC speaks during random conversions while in the world. So why not just go all the way with it? I mean this all started in Dragon Age, where everyone spoke except the PC, but I mean even they integrated PC voice in DA 2.

All in all, the game is really, REALLY impressive. I love it so much more than the Divinity series (but that was 4 years ago). Great world building, I recognize a lot of the lore from D&D, the party members are really interesting, and so are the quests. I honestly am CHOMPING AT THE BIT to play more content of this game. I just got it like 5 days ago, and I am already 30+ hrs in, and on my second play through. But the whole silent PC thing, it just kills it for me. I mean especially in the dream sequences. If nothing else, put it in the darn dream sequences...PLEASE.

Thank you.

Generally I think its how they present the character during conversations that really stands out as strange. If you play fallout 3 or outerworlds the convos are in first person as you talk to npcs. This makes it less jarring like in bg3 as you watch your mime try to interact.


It's weird, in a game like Fallout 2, there was voice acting for npcs but I think because the graphics were so relatively poor and I couldn't see my characters reactions to anything, it seemed fine. With the quality of BG3 and the reactions the player character shows, it's very odd hearing everyone else talking and then my mime just *shrugs* or O.O's. It's distracting for sure

Last edited by Boblawblah; 22/02/21 06:03 PM.