I hope if there will be some combat dificiulty settings implemented, it will be a little more complex than "
easy / normal / hard" ... :-/
I hope more for options like:Player AC: +5 / +2 / +1 / +0 / -1 / -2 / -5
Player Hit points: +5 / +2 / +1 / +0 / -1 / -2 / -5
Player Hit roll: +5 / +2 / +1 / +0 / -1 / -2 / -5 (aka. critical chance)
Player Damage roll: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC AC: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC Hit points: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC Hit roll: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC Damage roll: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC using special arrows: enable / disable
NPC using throwable: enable / disable
NPC using potions: enable / disable
NPC using advanced tactics: enable / disable (CC, buffs, debuffs, etc ... or simply damage)
So everyone can adjust w/e they dont like.