Originally Posted by RagnarokCzD
Originally Posted by Pandemonica
easier combat.
I hope if there will be some combat dificiulty settings implemented, it will be a little more complex than "easy / normal / hard" ... :-/

I hope more for options like:
Player AC: +5 / +2 / +1 / +0 / -1 / -2 / -5
Player Hit points: +5 / +2 / +1 / +0 / -1 / -2 / -5
Player Hit roll: +5 / +2 / +1 / +0 / -1 / -2 / -5 (aka. critical chance)
Player Damage roll: +5 / +2 / +1 / +0 / -1 / -2 / -5

NPC AC: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC Hit points: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC Hit roll: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC Damage roll: +5 / +2 / +1 / +0 / -1 / -2 / -5
NPC using special arrows: enable / disable
NPC using throwable: enable / disable
NPC using potions: enable / disable
NPC using advanced tactics: enable / disable (CC, buffs, debuffs, etc ... or simply damage)

So everyone can adjust w/e they dont like.

I have never seen a game do this before, generally standard for mode difficulties. But I have seen mods that do the things your wishing for. Before they went into all that variation besides the normal modes of difficulty, I am sure a lot of people would prefer some other things accomplished in regards to the games development. There is only so much variation a game developer can justify for a game, I think that is the main difference between tabletop and video game. It is easy for a DM to make changes like that, but to do that same thing in a game, is a crapload of code.