Originally Posted by Pandemonica
A lot of modern RPGs have basically dismissed the classic idea of "leveled" areas, and adopted the game mechanic of the level of your encounter is dynamic and chosen to match your level.

That's one of the worst mechanics. For me, it ruins any sense danger from powerful things in the world, and any sense of satisfaction from getting more powerful, or finding an interesting means of surviving an otherwise unbeatable encounter. I killed a dragon in Skyrim at level 2 with a basic bow and arrow and hiding behind some rocks. At that moment, I knew I wasn't going to play it for much longer.

Last edited by xnihil0zer0; 22/02/21 10:55 PM.