Originally Posted by Baraz
Your post is very well written overall and clear ; better written than many born into English.

Your post made me think about another issue in the current BG3-EA : the user-interface needs to be made more user-friendly for the average player who does not know how D&D works.
The current indicator that shows you have an Action | Bonus Action* | Movement left is tiny and somehow UNDER the main hothars! I did not even see it except after a few hours of playing.
Suggestion: when you have a Bonus Action left, for example, everything that cost a Bonus Action could be under one hotbar section or be more clearly highlighted.
( I know they currently dim what cannot be used : the dimming effect could be increased to nearly invisible. Simple tweak. )

Solasta has its own way of doing it, but it works radically well: the UI only shows you what you can do at the moment. Once you did an Action for example, you only see what cost a Bonus Action* | Free item interaction** | Movement. All Actions are temporarily hidden and it makes it very easy and intuitive for players.

[ Nerd notes :
* it is 1 Bonus Action maximum per turn in 5e (official interpretation; not an opinion), but anyhow.
** In BG3-EA, you can interact with objects and switch weapons at will. Solasta applies the 5e limitation of one free item interaction per turn.]

Thanks!
Yeah i played Solasta's EA for a couple of hours and it does have a simple but very clear and intuitive UI. Also it does a good job to make you understand what is happening on the battlefield. For BG3 these are still areas for improvement, even Swen was confused during the panel which Bonus actions (and how many times) he is able to use after he used an Action. I like that in Solasta you cannot just switch weapons and interact with items whenever you want so you have to think more carefully, i hope there will be a simple toggle to tweak how this work in BG3, would be nice.