Originally Posted by Dexai
Originally Posted by Kadajko
Originally Posted by Dexai
I don't want Backstab removed I want it reworked into a more balanced function, and more engaging facing mechanics.

The more balanced mechanics is called flanking.

Not necessarily. Flanking as per the rules gives advantage which is generally considered too powerful and decreased to a +2 on attacks.

I also want the game to take facing into account (since tbt DnD doesn't have facing by default because it makes it unnecessarily complicated, but a video game with models have facing -- visually speaking -- by default) instead of just giving bonuses for being on the opposite sides of the target.

I wouldn’t mind +2 to flanking but has to be flanking, not just run behind someone to gain the bonuses. And 5e does take facing into account it’s just you can’t see it in turn based. DND doesn’t have facing because it is assumed during those six seconds, a character can rotate back and forth which is why opponents don’t get advantage.

Obviously the flanking option is suggesting even if the defender can move, it still can’t cover attacks from opposite sides.