|
|
stranger
|
stranger
Joined: Mar 2021
|
maybe with mods this will be remedied, like in divinity original sin 2 where you can have everyone come with you if you want... makes for an interesting playthrough
|
|
|
|
enthusiast
|
enthusiast
Joined: Nov 2020
|
I believe the reason for them sticking to 4 characters is that their engine probably can't handle more than 4 players at once in co-op. This^^^
|
|
|
|
addict
|
addict
Joined: Feb 2021
|
maybe with mods this will be remedied, like in divinity original sin 2 where you can have everyone come with you if you want... makes for an interesting playthrough There are already mods that offer this, that also disproves Marajangos point about the engine not being able to handle it. Pretty sure they are just maintaining existing standards for the majority of todays RPGs. 4 is pretty standard at this point.
Last edited by Pandemonica; 04/03/21 06:11 AM.
|
|
|
|
old hand
|
old hand
Joined: Nov 2020
|
I believe the reason for them sticking to 4 characters is that their engine probably can't handle more than 4 players at once in co-op. This^^^ Then just limit to 4 players but allow up to two to recruit a companion, that issue is solved?
|
|
|
|
addict
|
addict
Joined: Feb 2021
|
I believe the reason for them sticking to 4 characters is that their engine probably can't handle more than 4 players at once in co-op. This^^^ Then just limit to 4 players but allow up to two to recruit a companion, that issue is solved? No it really doesn't because then they would basically have to rework all the encounter mechanics for it.
|
|
|
|
old hand
|
old hand
Joined: Nov 2020
|
I believe the reason for them sticking to 4 characters is that their engine probably can't handle more than 4 players at once in co-op. This^^^ Then just limit to 4 players but allow up to two to recruit a companion, that issue is solved? No it really doesn't because then they would basically have to rework all the encounter mechanics for it. Was talking about the issue of coop limited to 4 players. Balancing they would only need to rework the second half of act 1, the part we can't reach yet. It would make what we have right now easier but that isn't too much an issue as long as later stuff is made with 6 characters in mind
|
|
|
|
veteran
|
veteran
Joined: Feb 2020
|
Seriously I'm laughing with this "4 is standard". There are not many more cRPG with party of 4 than with party of 5 or 6.
This is a very bad argument.
Anyway I don't have to read all this thread to know that I fully agree with OP.
Give us a party of 6 please ! (Or at least 5...)
More character = more action / turn More character = more variety in party composition More character = more interactions in dialogs More character = more synergies on combats More character = more story / quests More character = more customization ...
Last edited by Maximuuus; 04/03/21 08:36 AM.
|
|
|
|
addict
|
addict
Joined: Dec 2020
|
Seriously I'm laughing with this "4 is standard". There are not many more cRPG with party of 4 than with party of 5 or 6.
This is a very bad argument.
Anyway I don't have to read all this thread to inox that I fully agree with OP.
Give us a party of 6 please ! (Or at least 5...) Four became the standard due to the growth of console gaming. There’s absolutely no other reason to reduce party size. Six should be the standard for a D&D game. It’s the good sweet spot of being able to fulfill all party needs while providing flexibility of class choice.
|
|
|
|
addict
|
addict
Joined: Dec 2020
|
I mean I may be wrong, but I seriously doubt at this stage they are going to change party size. Because then they would have to totally redo all the engagements difficulty and the mechanics behind them. To most people, 4 is fine. I mean who knows, maybe they will add more party characters, but considering it only takes a second to port to camp to swap out, and the extra work that would be involved in basically redefining the entire set of combat mechanics, I just don't see this happening. Not to mention, most RPGs, 4 is the standard now. It was the standard in their previous games for DOS as well. Companions will be locked out according to Larian so there will be a point in time you can’t just swap them out. Four is only the standard due to the popularity of console gaming. Devs are always thinking how they can port their PC games to consoles.
|
|
|
|
apprentice
|
apprentice
Joined: Nov 2020
|
Also keep in mind that there are not many companions in BG3 - a party of 6 would use up most of them, meaning little variation between playthroughs. Larian went the TV/Cinema/Dragon Age route of a small group of special characters with well-defined personal stories, character arcs, side-quests etc., compared to BG1 and BG2's wider but (at least in terms of content) shallower pool of companions. Whether or not this was a mistake, it's too late to change course now.
|
|
|
|
member
|
member
Joined: Jan 2021
|
There will be MORE Companions Dotmats
|
|
|
|
veteran
|
veteran
Joined: Oct 2020
|
I believe the reason for them sticking to 4 characters is that their engine probably can't handle more than 4 players at once in co-op. And dont forget that there is split screen multiplayer planned ... There isnt many games that would divide screen to more than 4 segments. But, +1 agreed with OP, it would be nice.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
|
|
|
|
apprentice
|
apprentice
Joined: Nov 2020
|
There will be MORE Companions Dotmats As far as we know, just 3 more. edit: for comparison, BG1 has over 20.
Last edited by dotmats; 04/03/21 09:18 AM.
|
|
|
|
veteran
|
veteran
Joined: Oct 2020
|
There will be MORE Companions Dotmats As far as we know, just 3 more. edit: for comparison, BG1 has over 20. + mercenaries
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
|
|
|
|
veteran
|
veteran
Joined: Jul 2014
|
I believe the reason for them sticking to 4 characters is that their engine probably can't handle more than 4 players at once in co-op. The good news then is that it wouldn't need to. It's not like expanding the party size limit would make mandatory to give each character to a different player... Or to fill the party in the first place.
|
|
|
|
apprentice
|
apprentice
Joined: Nov 2020
|
There will be MORE Companions Dotmats As far as we know, just 3 more. edit: for comparison, BG1 has over 20. You can't really compare BG1 companions to the ones from BG3. It's a different league of complexity. Quality over quantity, always.
|
|
|
|
veteran
|
veteran
Joined: Feb 2020
|
There will be MORE Companions Dotmats As far as we know, just 3 more. edit: for comparison, BG1 has over 20. You can't really compare BG1 companions to the ones from BG3. It's a different league of complexity. Quality over quantity, always. BG1/2 companions were better on many points. The only thing they didn't have was a side quest divided in chapters/act and the "origin/,playable as main characters thing" (which is only appealing in MP). Quantity is objective. Quality is not at all.
Last edited by Maximuuus; 04/03/21 10:27 AM.
|
|
|
|
member
|
member
Joined: Oct 2020
|
Also keep in mind that there are not many companions in BG3 - a party of 6 would use up most of them IMHO this is an argument for increasing party size, not against. Amount of content that is specific to an origin character is negligible in comparison to everything else. Thats why in DoS2 when I had to chose 4 out of 6 characters it ment that I'll never know the story of other 2.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
Pathfinder: Wrath of the Righteous is another great game in Beta with party cap of 6 companions, turn base AND active/pause combat. D&D 3.75 (Pathfinder). The number of available classes/kits/races is beyond amazing. Dialogues seem great! Nice and LONG , lots of reading with tons of choices. UI is sublime. Portraits! Soundsets! Day/night! TONS of playable NPCs! I give BG3 3 more months then Im out.
Last edited by mr_planescapist; 04/03/21 10:43 AM.
|
|
|
|
apprentice
|
apprentice
Joined: Nov 2020
|
BG1/2 companions were better on many points. The only thing they didn't have was a side quest divided in chapters/act and the "origin/,playable as main characters thing" (which is only appealing in MP).
Quantity is objective. Quality is not at all. It's only your opinion, not a fact. The fact is, that BG1 companions were in most cases only a portraits with attached set of sounds. Very little interactions, very little personal quests. Obviously BG2 improved it a lot, but most of the companions didn't have any significant personal quests.
Last edited by pageu; 04/03/21 10:35 AM.
|
|
|
|
|
|