Originally Posted by Seager
1) Playable Goblins
between 0 and 1%

Originally Posted by Seager
2) More voice options with accents
between 95 and 100%

Originally Posted by Seager
3) Difficulty settings
This one is a little bit more difficult to guess. If they stick with DnD rules, you can' just add in additional damage on creatures or additional resistance. They *may* have to fine tune each encounter to figure out the appropriate number of adds and at what CR they would have to be. I'd say less than 40% but this is a guess