Originally Posted by SaurianDruid
Originally Posted by Scribe
I'm sorry, I just disagree. Your RP, your story, is not tied explicitly to one value or another.

An orc with 14 int, is smart.
An orc with 16 int, is smart.

That +1 on your spell's DC, is not game breaking. Its just optimization. It has nothing to do with RP.

If you want to argue about what it does to the flexability of your OTHER ASI, then you are simply proving my point further. It is about the mechanical crunch. The optimization. It is not an RP concern.

Again, go nuts and have fun. There is a Tasha's mod right now, but if they make it into the 'official' version of BG3, I'll just have 1 more thing to mod out of the game.

An orc with 16 int is smarter than an orc with 14 int, though. That effects the roleplay of those two characters when it comes time to start rolling the dice.

I don't stop roleplaying when the dice come out. The character's rolls inform the success or failure of their actions within the narrative, therefore it is all part of the roleplaying experience to me.

Also. Why would you need to mod it out? Tasha's rules are optional. You'd literally just not use the option and get the same result as if it was never added in the first place.

I dont even want to see it as an option, I want it locked in, part of the race, and thats that. There's a ton of stuff I am planning to remove from the implementation as it is, if thats one more thing, no big deal.