Originally Posted by Argyle
Did BG III inherit the ironic item placement (IIP) problem from the previous game? For example, IIP is when you get an acid-dealing weapon only after you wipe out a troll colony, or you get a set of fire resistant armor only after you face a great red dragon. I am more of a planner type of person, so I would like to be able to scope out some info about my next major encounter, and then go find the stuff I will need, sort of like the way Perseus had to go out and find the Medusa head before facing the Kracken. The Greeks knew how to avoid IIP.

Well, if you were a troll wouldn't you hide the acid dripping weapons that could kill you ?

An Dragons are certainly smart enough to stash away any armor that would protect you against them.

BG2 really mastered that art form.