I think it'd be nice if Baldur's Gate 3 actually explained that "Advantage" is Max(2d20) and "Disadvantage" is Min(2d20).

I can understand that it's confusing when people read forum posts and see members talking about Advantage from higher ground being over-tuned and some folks misinterpret it as any height advantage.

Originally Posted by alwayswrong
Originally Posted by DragonSnooz
Originally Posted by alwayswrong
Same people forcing same ideas on every threads. And pretend that this is the only way to do (like this dos2 tactic description). This is what utterly depressing.
Is it really forcing? If multiple people agree there's an issue, they will keep talking about it while the issue exists. This happens with a wide range of topics from business systems to social issues on Twitter. Combat in Baldur's Gate 3 is no exception.
From my side, yea. I understand that some people may not like some moments, and its okay that they talking about it.
But It seems like people trying to convince you and others that you need feel bad about height, advantages and some other stuff. And if you not, so you type of person, who don't understand how good game\balance looks like and no point to talk with you, and play your DOS3_not_baldur_game alone.
But may be im wrong smile
I usually like to point out that were not talking about removing all benefits of high ground. It's just that Advantage (Max 2d20) on attacks and disadvantage (Min 2d20) on attacks from enemies is too much for moving a few pixels in the game.

Moving up to higher ground doesn't even count as rough terrain or climbing speed, so we're talking about how lobsided combat can be when higher ground already has the benefits it does in 3D space + favorable Advantage and Disadvantage. It has other distortions to game balance, but that's the shortest explanation I have.

Here are threads you can read through if you are interested in learning more. smile
Megathread on Height Adv/Dis and Backstab
How the Current Meta Limits Tactical Options

Last edited by DragonSnooz; 24/02/21 07:59 AM.