Same people forcing same ideas on every threads. And pretend that this is the only way to do (like this dos2 tactic description). This is what utterly depressing.
Is it really forcing? If multiple people agree there's an issue, they will keep talking about it while the issue exists. This happens with a wide range of topics from business systems to social issues on Twitter. Combat in Baldur's Gate 3 is no exception.
From my side, yea. I understand that some people may not like some moments, and its okay that they talking about it.
But It seems like people trying to convince you and others that you need feel bad about height, advantages and some other stuff. And if you not, so you type of person, who don't understand how good game\balance looks like and no point to talk with you, and play your DOS3_not_baldur_game alone.
But may be im wrong

I don't think it's fair to say that people explaining a point as to how particular mechanics cause huge ongoing balance issues is somehow morally wrong. If you have an argument otherwise that's cool, I'd be happy to read it, but if you're just going "i disagree" to a well thought out argument of course people are going to assume your opinion isn't worth engaging with?
But this is exactly what im talking about.

"huge ongoing balance issues"? Is it? For me this like 25 pages thread "how bad movement in this game" . After 30 hour with friends and alone, i never had this thoughts. But may be i should be mad as other people, i don't know.
If talk about height stuff, i found this good for me in this game (know nothing about dnd)
1) It make some fight harder, than it is. It always good for me. Harpy, goblin ambush in village, many other. You have this disadvantage and you need deal with it somehow. May be you will rush to them, may be use x10 jump and attack\push, may be will use damaging flask (which have 100% accuracy). This is strategy and opportunity to move you character, and i like it (in dos2 you just staying and attacking from one position, which is boring).
Without disadvantage, you can switch to crossbow for every character and focus fire every enemy with no problem. Why move, why hide.
2) Height advantage not always free. Many times you fight for this exactly because it good (rush with melee char, to clear it for your team), or not. Your choice again.
3) Height stuff not make 56 or something spells useless (but i don't know skill for sure). Highground not totally free, and not always available, so skills which gives you advantage, still will be useful, just because should remove disadvantage\give advantage as usual.
4) It still accuracy right? Not double damage or something. I guess if calculate damage for one player in act1, who sometimes was on highground, sometimes not, you damage probably will be same, because again, its accuracy and not 100% extra dmg.
And even if you no need 500 iq to reach highground, it still something. And this push\jump stuff. I played as warlock with friends(i thought warlock is mage with some cool skills). Omg, 17 hours of eldrich blast. At least he have imp. I don't wanna say boring, but most fun was exactly when i did something "fun" as larian added in game. So if you remove height stuff, jump\push because it broken, some surface fire+acid combo, what should i do in game? Just keep clicking on button with no brain?
Backstab in opposite side for me. This not add any complexity in game, AI not using it at all. So it not good, not bad (but why true strike still in game). Just cheap accuracy to make melee character no feel like trash i guess.
So i will be angry, if Larian will listen community and remove all this stuff. i hope they not xd