Originally Posted by Lastman
Height advantage just don't use it? Backstab advantage don't use it?

That's what i got when i was complaining about barrels and aoe arrows so just apply it here??.Don't use it ??... If those didn't go away, no way height advantage is changing the only thing that actually makes sense and is cool.
Even if you don't use those things the game is still ridiculously easy..

i agree backstab is broken but that's in part because jump/disengage - Attack of opportunity is broken.


If you remove situational Height advantage there is really nothing to do in the game tactically. 5e is so vanilla - boring due to the fuckin concentration limit and max 4 party limit. So the cross class combos are hardly there. And all you do is Auto attack especially at this low levers. Ow yeah i get Menacing Attack big deal it's still a glorified auto attack. :))

Why even bother with other stuff when you can just surprise and AA kill everything in two turns. Even if you don't use H.advantage and B.advantage you extend combat by one turn 2 MAX and that's if you unlucky... Everything still dies because base HP is so low for everything. And spells and abilities that do stuff are so rare thx to idiotic concentration limit.
Better of just throwing stuff, boot, other enemies whatever and enjoy how ridiculous everything is.

if you think changing Height advantage to +2 will make huge difference well whatever. Nothing will change.

Oh and lets not forget the AI. Stupid bad be it in Bg 3 or in Solasta it's so fucking bad it makes everything broken and easy.

And now you want them to remove the only good situational thing in the game and that's fighting for high ground. Meanwhile jump/disengage AoO will stay broken yeah sure GJ, way to make the game better.


At the moment, you can ignore backstab because the enemy AI does too. But if the enemy AI went for backstab as much as some players do, that would become miserable too. The game balance forces any range dependent class to go to the high ground or else their attacks roll at disadvantage, that's dull and boring. It incentivizes the player to use Magic Missile over everything else. Ranged attacks don't really get a choice when it comes to high ground, if the player doesn't go for high ground they get arbitrary disadvantage. (From Threatened, other enemies being on high ground).

Lastly, this is why I'm leaning towards all the situations ranged attacks can be at disadvantage compared to melee as possibly the real root cause of the issue. Fighter gets to choose, wizard doesn't (Not limited to those two classes).

Originally Posted by Pandemonica
Dude, why does he have to make a game theory argument?? He is simply explaining what he enjoys about the game, and your telling him well if you can't explain the theory behind why you like it, then your point doesn't matter. Basically making his point for him. This is admittedly a person who is not into D&D, picked up the game, and is simply trying to explain why HE likes it. Guess what, maybe he just doesn't give a sH&t about D&D 5e, and just wants to play a game that is fun with him? I think that is the point a lot of you are missing in this whole big, page after page argument. There is going to be 100s of thousands of players that buy this game that don't give a shit about the theory of 5e.
It is okay for someone to say they enjoy the game. However when someone discounts discussion points from another forum member, it makes sense to supplement that with evidence (anecdotal or theoretical).

Person A) discusses with evidence
Person B) I disagree because "I just enjoy the game and I'm not sure why"
Person C) "We had a discussion going on here"

Why quote and reply? Why try to distract the thread from someone else's opinion? 5e is a comparable game because the rules are very similar. So similar it's almost as if Baldur's Gate 3 is derived from 5e's ruleset. (It actually is).

It is 100% Okay to compare BG3 to composite games, whether that is 5e, Fire Emblem, XCOM 2, D:OS2, Solasta. It is easier to discuss and compare with games people could actually play, than keep discussing further in abstract.

It's okay for forum members to discuss how combat could be made better, AND you don't have to derail discussions with "I don't know anything about 5e, I'm having fun now and couldn't imagine having more fun, swear words, I'm not sure about the terminology being used but I'm going to argue anyways, etc."