Originally Posted by DragonSnooz
The game balance forces any range dependent class to go to the high ground or else their attacks roll at disadvantage, that's dull and boring. It incentivizes the player to use Magic Missile over everything else. Ranged attacks don't really get a choice when it comes to high ground, if the player doesn't go for high ground they get arbitrary disadvantage. (From Threatened, other enemies being on high ground).

Lastly, this is why I'm leaning towards all the situations ranged attacks can be at disadvantage compared to melee as possibly the real root cause of the issue. Fighter gets to choose, wizard doesn't (Not limited to those two classes).
Its true, but why this is boring? if you remove highground and you no need to deal with enemy on hg too, how it can be less boring? I assume that you will just attack from your starting position, why move or anything?

Originally Posted by DragonSnooz
Person B) I disagree because "I just enjoy the game and I'm not sure why"
If its me, i guess i describe it correctly smile

I just don't get why "this make bless or other spells useless". You not always can be on hg, sometimes enemy on hg, so there many situations when this or other buff will help. And idk skills in dnd, but can assume that there some projectile with advantage or buff for allies. So they still will work for 90% of time too. And I don't feel that it lose to not be a Bless bot (or another strong buff with advantage), you just cast it when team really need it.

PS For me biggest problem in game is AI, which attacking my fallen allies, but can't kill because them need 3 hits (i game with 1 action per turn), so i can help him and situation repeat. This free turns for 2 other characters makes me sad.

Last edited by alwayswrong; 24/02/21 05:57 PM.