Conversely, I have had many white friends whose speech was far more what I would consider "Ghetto" than what is generally spoken by a good 75% of my black friends.
Back to the subject at hand though... While certain vernaculars and accents would be fitting and more immersive for different races/groups/areas of origin/etc. I cannot help but think back to a certain NPC in a certain previous D&D setting RPG who... Coooo! Always had a very particularly irritating way of speaking... Cooo! and I think it would be best to try and avoid that... even if it does mean a bit less variation in the dialects used within the game... Coooooo!
I would like to have my player character be much more vocal, but perhaps an option in character creation (under where the voice itself is selected) to make them anywhere from the current almost mute to a moderate setting or an exceptionally verbose setting would be nice. I wonder if that would be too much to ask for?
Last edited by The_BlauerDragon; 24/02/2109:41 PM. Reason: edited for clarity