Originally Posted by The_BlauerDragon
I cannot help but think back to a certain NPC in a certain previous D&D setting RPG who... Coooo! Always had a very particularly irritating way of speaking... Cooo! and I think it would be best to try and avoid that... even if it does mean a bit less variation in the dialects used within the game... Coooooo!

Uh. Yeah. That game. The one where the character says coo. That was a very... umm... experience.

Originally Posted by The_BlauerDragon
I would like to have my player character be much more vocal, but perhaps an option in character creation (under where the voice itself is selected) to make them anywhere from the current almost mute to a moderate setting or an exceptionally verbose setting would be nice. I wonder if that would be too much to ask for?

If I understand this correctly, I think it's a nice idea.

They could have a setting that allows you to choose whether the player character is fully voiced, or partly voiced, or not voiced at all.

I have spoken.