Originally Posted by Wormerine
Originally Posted by Pandemonica
There is also a very large difference between a RPG having voice and being called more like Call of Duty, I mean that is about as apples and oranges as you can get.
Precisely. The point was the exaduration. Comparing game with heavily customisable characters, to other fully voiced RPGs is like comparing apples to oranges.


Originally Posted by Pandemonica
They can't make games that are only attractive to people that go to D&D cons, that roleplay their favorite character and want to live in the days of the past. For better or worse, developers have to worry about production value more and more.
Why? Larian already proved superbly successful without full, VO and fancy cutscenes. Generally, the more you spend the more you need to sell. And I am perfectly happy with Larian just being very successful - I don’t need them to be the most successful ever.

True, but Witcher 3 sold over 28 million copies, DOS2 sold like what, a couple million copies? I mean don't get me wrong, that was around what the Original Witcher game sold, but that was in like 2014. Each game release by a studio, they are pressured to top their previous games sales. The more production you put in it, whether you agree or not, helps with those sales (well lets be honest, as much as it hurts me it backfired for CP2077. But that game was still damn good on PC, the screwed the pooch on previous gen consoles).