Good review! A couple of things about Darkness though....
Thanks for reading. If you read up the thread a bit, you can find where the discussion regarding darkness has been had already, at great length.
Originally Posted by Seraphael
You obviously didn't play as a Warlock, let alone have two in your party.
I did. It is clunky, yes. You have to reapply hex every time you successfully kill the hexed target before your turn comes around again, which is often. It's clunky in game, no denying, but that's a UI issue. The spell itself works as written. The secondary effect is usually minor in the tabletop as well, but having it be simply "disadvantage on all ability checks" would be grossly overpowered for such a simple spell that offers no save on application and no save out. Breaking other things to make up for other arbitrary breaks in the system is the Larian way of doing things; it's not a good way of doing things, so suggesting that they over-tune a warlock spell because warlocks are suffering due to a different break that they made in the system is a very bad suggestion, especially when the spell is not exclusive to warlocks. This would not save time particularly - only a small amount, for one spell. It's a band-aid fix on one aspect of one part of a problem, which is the poor UI design and interaction. That is what they should be fixing. If you feel like hex for warlocks is clunky, and are isolating that complaint there, then what about literally every other spell caster, with literally every other spell? Same amount of clicks as hex for all of them (Warlocks don't choose spell level, but every other caster does, using the same interface as hex). There is no reason to break this spell, when the problem that needs to be fixed is a much bigger one.