Originally Posted by Maximuuus
Originally Posted by alwayswrong
I don't wanna spoilers for me smile
But i read about entangle. so if you cast entangle on enemy on highground, it will remove disadvantage from your archers on low ground, who attacking this enemy. Or give advantage if it just plain territory. So spell still works great and improve you chances by a lot (if we saying that disadvantage have big impact). So why it (or any other spells with advantages) call useless in game with height advantages?

I guess i can answer by myself, becuase people only talking about situations, when you already on highground, and there no point to cast this type of spells to get advantage (because you already have it). True, but in act1 you not always on highground. And plus as you said, you can be out of range, so no point to rush on roof in each fights, when you just cast spell. So again, spells fine as for me.

Would you really use your action + 1 spell slots to try to remove the advantage of 1 ennemy ? (highgrounded ennemies aren't often packed).
I guess you'll try to go higher and/or dash because it doesn't cost any spell slot, won't you ? Verticality is everywhere. There are very few situations where you can't go highground very fast.

Entangle doesn't look useless at all to me if you're highgrounded. It's main effect is to stop a pack of ennemies coming to you (i.e melee ennemies rushing your positions).

It's still Larian's homebrew picking winners and losers with spell value. If the enemy didn't have disadvantage on incoming attacks, restrained would give the player advantage, not a normal attack. I'd like to add Entangle is coming in patch 4, so it hasn't been in the game yet. But it looks like you would need to jump around to get the full value out of entangle. (When the player should not have to).

If high ground didn't offer disadvantage on incoming attacks entangle would have more value in casting it.
It also costs concentration, when there are other uses for a concentration spell besides making the next ranged attack not roll with disadvantage. Entangle is also not guaranteed to succeed as the enemy can make a saving throw. It circles back around to why not just cast Magic Missile? Why not just jump over there? Why not go to equal ground or higher and attack with a crossbow?

It's rather boring what superfluous disadvantage for ranged attacks has done to the action economy. It would be so fun to have a druid cast entangle so that the next character could follow up with scorching ray with advantage. The characters could also follow up with with more optimized positioning.