Originally Posted by Pandemonica
Originally Posted by dwig
Originally Posted by mrfuji3
Neither of your links contradict what @Innateagle said. In DA:O, you can fast travel directly to camp, but only from the world map screen which you can only bring up in certain areas. You have to walk to the physical exits of most areas (e.g., Orzammar, Circle Tower) in order to make use of this fast travel.

It's the BG3 equivalent of having to physically walk to the glyphs in order to teleport from glyph to glyph.

This raises an interesting (to me) solution to the "camp anywhere" problem. If you had to go to a specific point on the map to port back to camp it would go a long way to ration the camping. I would err on the side of putting lots of these spots out there, so that its not a huge hassle, but specific points to reach camp would really help me at least with immersion.

Put some mobs around to create an interesting encounter that must be solved to camp in a new area, and I think it could be pretty fun.

I am all for making it more challenging to camp, but not too challenging or time consuming. If they are going to put a timer on it, or make it to where it takes "X" amount of time to either run that whole way to a stone from a dungeon, than they need to give more quick heals or more stone locations. Or make potions a helluva lot more available. The way the fights are set up, unless you have quite a few stacks of pots it would be more of a hinderance than a blessing. I think it would really turn players off. I do think that it is too easy to go to camp, but it is a balancing act of how available/time consuming it takes.

Restrictions on camping would also be a good thing to put in the difficulty settings of the game.