I suspect this thread is more of an opportunity to be noticed as a "voice of reason" rather than a genuine attempt to address a real issue. I don't think I've ever seen a single post complain about "lazy programming". I even got off my own lazy behind to do a internet search - which came up pretty much a wash with a handful posts on various forums complaining about perceived developer laziness, and about as many complaining about the complaints. Such is the interwebs! Conflating design decisions with programming to paint critics as unrealistic is a pretty new take though.
Larian might have been seen as "lazy" by some for relying so heavily on DOS2 assets in the early development cycle, but for reasonable people these were more placeholders to efficiently utilize early resources rather than a grand conspiracy to make DOS3: The D&D conversion mod.
What constitutes (pure) "programming" depends on how you define it, but much of it is universally praised. The game looks beautiful for starters. The animations need significantly more work, but they are getting there.
Aspects like defaulting to "Larianisms"/"Larian cheese", when there are plenty of objectively superior D&D alternatives that are much more immersive (have internal logic in a way an everburning candle in your backpack putting swords on fire doesn't), better balanced, and less clunky to use, are reasonable and valid criticisms of design decisions and by extension resource management (for every "bad" feature that makes it into the game at any stage, likely a "good" feature won't ever make it).
Last edited by Seraphael; 25/02/21 11:41 AM.