Originally Posted by endolex
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Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.

Why oh why.
It seems Larian really don't understand why NPCs and especially enemies need to be limited in their toolkit, just like they are in the Pen&Paper game (basically simple Monster stat blocks with a few particular actions).
Giving opponents exactly the same abilities as a player character of approximate class and level spells utter disaster. D&D rules are NOT designed to work this way, not to mention it adds unnecessary complexity to enemy AI.
And of course it will increase the need to "cheese" fights Divinity-style as much as you can to even stand a chance against entire groups of "player character" enemies.
At this point I'm close to giving up expecting Larian to know how to a proper transition from a tabletop rules to computer game. We'll always have Solasta I guess. Still, what a pity.

I think/hope it more means many of their skills use the programming druid has now and they have been expanded to the skills they were intended to have, so if they are supposed to turn into an animal they use those rules or if they are supposed to have certain spells they now have those spells, not that they have the exact class of druid with every class feature cause if so that'd be more than a bit much.