3) The chain/unchain movement system remains at launch. Not only is this system clumsy to use without offering deep benefits, I am personally of the mindset that this movement system unbalances combat for a certain segment of players. Simply put, if you're a new player or a player who can't be bothered fighting the chain system to move your characters carefully (spread them out, in formation, etc), chances are you'll start every fight in a highly disadvantageous position (clumped together on lower ground).
Yeah if there’s one thing that’s utterly baffling, it’s this. I feel like I’m fighting the controls and UI half the time whenever I transition from any other game to one of Larian’s turn based games. And it likely only exists because of multiplayer, but I ask if it’s it isn’t even possible to come up with a better solution. It’s been what, 7 years since the first DOS game?
It’s the one thing about their games that I’d say is consistently legendarily bad.