Originally Posted by Necrosian
Originally Posted by IrenicusBG3
There are many mechanics that were established by BG and is standard for CRPGs that Larian chose to not implement.

Like what? I genuinely can't think of any, besides real time combat. Again i never finished BG2, it felt too clunky to play when i tried and i dropped it.

Originally Posted by IrenicusBG3
And yes, BG2 does many things better than BG3 at the moment even being 20 years old. And that is the alarming factor.

Again, like what? Give me an example.

Objectively : party control UI (BG3 is the clunky game here), day/night cycle, freedom of exploring (whereas DOS2/BG3 locks you in huge maps in every Act without allowing to return to previous areas), immersion cohesion (no camp teleportation). All of that pretty standard for CRPGs, except Larian's.

Subjectively (with some degree of agreement): writing/tone, atmosphere. RtWP for many.