I didn't play a lot but I'm very positive about this patch.
I won't talk about the other issues (highground, backstab, food during combats, scrolls for everyone...), there are many threads about it.
Anyway...
- The user interface is really better and I guess it should tone down the "DoS3 arguments".
- I really enjoy the new character sheet but it still missing informations such as proficiencies.
- Cinematics looks better a new dialogs are cool. I already see many things I didn't saw in my early playtrhough (maybe because I had better rolls ? Idk)
- I'm a bit confuse with the druid spell... Don't remember the name... The spell that create fire you can throw to deal 1D8. It's very strange to have a blue flame that becomes Orange when you throw it. Not sure why it's blue at the beginning.
- The inventory weight seems okay now, but inventory management is really tedious. You should really consider an inventory for the party if you don't intend to really create individual inventories (everyone can pick in everyone's inventory at each time - at the moment i's a party inventory with a tedious weight management).
- The dying mindflayer at the crashsite is still "dying" with 3HP after 3 days
- The "form a line" in the cinematic at the grove is really really inconsistent. There are 3, there is an archer, the warriors just charge after saying "form a line". This is a detail, but this is non sense
- Entangle doesn't seems to work properly. Ennemies that shouldn't move... can move.
- Flame blade (not sur the EN name, the lvl 2 spell that gives you a fire cemetery) require concentration, but the concentration icon doesn't appear above "hide"
- It's really strange that you fall on the beach at night but it's very sunny when you wake up. I think the animations could looks like your character was inconscious but at the moment it really looks like 1sec happen.
That's not very exhaustive but that's what I remember.
This patch looks great even if it doesn't answer any of my main concern.
Last edited by Maximuuus; 25/02/21 11:10 PM.