Maybe you could amend this section of the original post like so, to get the point across in a less confusing manner?

I had to review the pictures like 3 times each before I finally understood that what you are saying is that the UI is now showing us inaccurate indications for exactly where the threshold for attacks to gain advantage/disadvantage are. The thresholds may have actually changed in Patch 4 to require a much larger difference in high/low ground in order to gain advantage/disadvantage, but the UI is operating under Patch 3 standards when calculating advantage/disadvantage and chance to hit.

Originally Posted by DragonSnooz
Where disadvantage is applied
Verticality Test 1

Where the player gets a normal attack roll
Verticality Test 2

Note where I am standing for this attack preview, and compare to Verticality Test 2
The attack in Verticality Test 2 is performed at a lower area from where I am standing.

Last edited by Saito Hikari; 26/02/21 06:57 AM.