Originally Posted by RBarbare
Arcane Trickster's Mage Hand is nerfed.

  • Arcane Tricksters don't get it automatically. They are supposed to.
  • It can't pickpocket, carry an object, or disarm like it is supposed to.


The first is maybe a concession to the problems of the second (allows swapping out for a useful spell), but it massively lowers the utility of the Arcane Trickster.

Oh yeah, Arcane Trickster is really really gimped:

- They can fail to actually have mage hand. Being able to pick is flexible but the ability to pick should only pop up if the character already had mage hand.

- They can't have a familiar cause mage hand will constantly dismiss it.

- It is only invisible rn, it is supposed to do a lot more. Mage hand in general is supposed to do more like pick up stuff and carry it to the caster or remove dangerous items, but Mage Hand for arcane tricksters is supposed to do so much more as the subclass is designed around this super Mage Hand that can pick pockets and disarm traps while remaining invisible.

- In combat it is a bit weird to use and while the Hands buff to be able to shove can be strong, generally I have found it better to just shoot an arrow, when it should have a use like pickpocketing an enemy's potions so that they can't heal.