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Thank you for your hard work. I'm going to my third PT right now. Thanks also for supporting the game on Mac.

Despite being anxious for the following implements:
- Quality of life: change the chain system for the group.
- Quality of life: being able to cast the Concentration spell on a character who is already talking to an NPC.
- Quality of life: being able to select multiple items in the inventory, holding Shift, and clicking on them.
- Companions: Please, avoid odd numbers to the maximum in the abilities of the companions. Will, for example, has four odd-numbers on that, making me have to fix that with Feats.
- Interface: The character's photo does not need to appear three times on the screen. Nor the number of Hit Points has to appear four times.
- Interface: Option to hide the mini-map from the screen, just as we can do with the log.
- Interface: Improves the quality of the map, which is very pixelated and blurred.
- Interface: Take off the square and triangle icons that are under the skill bar. It's taking too much space. This already happens out of combat.

The next suggestions are purely for personal taste. I know that implementing them is much more complicated.
- Day-Night Cycle: It can be purely cosmetic, without having to program different behaviors for all the NPCs. A modder did this for DOS2 and it was excellent (although the contrast and saturation were overwhelming). But it would be nice if the characters received penalties for darkness and stealth bonuses during the night.
- Customization: It would be perfect if we could modify our physical form. Tyranny, for instance, has the simpler mechanic (3 body types), and ESO has the more satisfying.
- Spells: It would be nice to reduce the spell area with the mouse wheel (PoE has this).

Nevertheless, thanks again.

Last edited by Gustavo R; 26/02/21 02:28 PM. Reason: spelling corrections