- Quality of life: change the chain system for the party.
- Quality of life: being able to cast the Concentration spell on a character who is already talking to an NPC.
- Quality of life: being able to select multiple items in the inventory, holding Shift, and clicking on them.
- Companions: Fewer abilities odd numbers in the of the companion's stats. Will, for example, has four odd-numbers on that, making me have to fix that with Feats.
- Interface: The character's photo does not need to appear three times on the screen. Nor the number of Hit Points has to appear four times.
- Interface: Option to hide the mini-map from the screen, just as we can do with the log.
- Interface: Improves the quality of the map (pixelated and blurred).
- Interface: Take off the square and triangle icons that are under the skill bar. It's taking too much space. This already happens out of combat.
- Combat: Formations!
- Combat: More combat maneuvers such as charging, feinting, kicking...
- Day-Night Cycle: Purely cosmetic. A modder did this for DOS2 and it was excellent. But it would be nice if the characters received penalties for darkness and stealth bonuses during the night.
- Customization: Modify our physical form. Tyranny, for instance, has the simpler mechanic (3 body types), and ESO has the more satisfying.
- Spells: Reduce the spell area with the mouse wheel (PoE has this).