I liked the Familiars in BG2. They were unique depending on your alignment. Particularly useful scouts. They could hide in shadows/find traps, pickpocket, have magic resistance and cast spells. You could converse with them, and add them to your pack for safekeeping. You could also summon whatever you want with your familiar out.
Again for BG2 while not completely following the D&D2nd rules it 100% felt like D&D...Not sure were Larian is going with BG3s D&D...the game just lacks <focused> detail and atmosphere. Bioware/Blackisle were masters at this.

Last edited by mr_planescapist; 26/02/21 03:41 PM.