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I'm confused - is this not just a slightly modified version of point buy, where the ceiling is higher and you have way more points to spend (for RAW point buy, N=27)? It is, but I mixed two descriptions in my writing : one is {8-everywhere + 27 Purchase Points} and one is {75 Purchase Points but you can't end up with less than 8 in any one Ability Score}. I've updated the description. (Also, N=75 was made up on the fly, it could be 70 or 80, the question remains about the same.)
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member
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Joined: Jan 2021
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Would that be acceptable ? In short, No. a) I don't understand your explanation. Do you think my method does not gives enough Ability Points ? Or too many ? It seems to me that you can create your 12-everywhere person with it. b) I'm just realising I wrote N=75 thinking of the total, not the top up on 8-everywhere. I will edit my post. Anyway, a generous GM could give you N=95 if you prefer. a) The point is to avoid the 12 everything. Have something special about the character. I'm the weird sort that will take a 12-13 in str, dex, and con if I have to in order to get that 18 Int, 16 Cha, and 14-16 Wis for my fighter. It isn't so much about min-maxing or God mode. I don't like having negatives in any stats and I want my characters to be smart and charming no matter what class I'm playing. b) Yes, 95 would be much better. Just start at a baseline of 10 for all stats and put enough points in to put a single stat to 18, two stats to 16, and have the rest sitting in the 12-14 range and I'd be golden with that. I'd still prefer being able to roll, but if I didn't have the option to roll, this would be perfect.
Last edited by The_BlauerDragon; 26/02/21 08:03 PM. Reason: edited for clarity
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Joined: Dec 2020
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a) The point is to avoid the 12 everything. Have something special about the character. I'm the weird sort that will take a 12-13 in str, dex, and con if I have to in order to get that 18 Int, 16 Cha, and 14-16 Wis for my fighter. It isn't so much about min-maxing or God mode. I don't like having negatives in any stats and I want my characters to be smart and charming no matter what class I'm playing.
b) Yes, 95 would be much better. Just start at a baseline of 10 for all stats and put enough points in to put a single stat to 18, two stats to 16, and have the rest sitting in the 12-14 range and I'd be golden with that. I'd still prefer being able to roll, but if I didn't have the option to roll, this would be perfect. Nothing weird about your choice. You aren’t the only one who does this. I am not as strict as you but I try to give my characters an above average wisdom and strength if I can without making him have negatives elsewhere.
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old hand
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old hand
Joined: Oct 2020
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Well, if anyone cares, the previous topic, which CJMPinger mentioned and which discussed this was there. Arguably it ended up being a lot about definitions of what people mean be roleplay, power-gaming, and whether the Custom Origin is more of a boost to roleplaying or power-gaming. I nearly thought of bumping it, but I like the title of this thread better. So I'd like to ask : what do people generally against TCoE's Custom Origin rule (as well as those in favour) think of the following character creation custom rule : - Ability Scores are limited to 17 or 18, at level 1, after character creation (GM's choice).
- Ability Scores have to be at least M (say M=8, like in the PHB, could be lower, GM's choice).
- Start with N Purchase Points (say N = 75, for the sake of giving a number).
- Buying one Ability Point (AP) costs 1 Purchase Point (PP) until and including 14, then 2 PP until 17, then 3 PP for the 18th AP (if made available).
- Apply standard Ability Score Improvements after purchase.
Would that be acceptable ? ps : obviously, Roll should be included in the game. I kind of take it for granted, but I hope it makes it. Sounds similar to 3.5 point buy system, this will be me going off the top of my head so I could be wrong on some numbers. Attributes start at 8 (I don't remember if racials got applied before or after spending points) 9-13 cost 1 14-15 cost 2 16-17 cost 3 18 cost 4 total points would be roughly 27 as average, more for harder campaigns. There was a thread where I posted previously about rolling, people generally will roll till they get what they want, especially in a video game, to the point where this comes off as a form of cheating. Just use a god mod and play the stupid game, don't have devs waste actual time on dumb junk like that. In pnp version for rolling my group actually started off using that, it was roll once and reroll lows twice or something like that. Generally this got scrapped for the buy system so party members were more equaled out, you would wind up with some people having weak characters and others broken. Just use a mod and cheat, removing racial ability scores pretty much sounds like that. How does it sound like that? You're literally not gaining any additional advantages, you're just making it possible to keep up with the classic combos Your taking a core feature (racials) and adjusting them to your hearts content, in 3.5 monster manual had something similar where you could trade attributes 1 for 1 to get 20+ attribute scores. A dm would probably frown on this normally. I don't know the fine details since I don't own the book for this new feature, generally just going off what it sounds like. Edit* Ya I thought so, I did a fast google, so this feature goes like this: Your only adjusting actual attribute scores and keeping the racial features. So for this example we will use Dwarves, if BG3 is correct they have a +2/+2 on attribute points, you can swap those around to min max your toon tailoring it to a specific class. Now, what does that sound like your doing? This whole feature sounds like pandering to people trying to compare d&d races to real life races. Who would of thunk this was a fantasy game with fantasy creatures. This would be a waste of time.
Last edited by fallenj; 27/02/21 12:16 AM.
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Joined: Oct 2020
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So I'd like to ask : what do people generally against TCoE's Custom Origin rule (as well as those in favour) think of the following character creation custom rule : - Ability Scores are limited to 17 or 18, at level 1, after character creation (GM's choice).
- Ability Scores have to be at least M (say M=8, like in the PHB, could be lower, GM's choice).
- Start with N Purchase Points (say N = 75, for the sake of giving a number).
- Buying one Ability Point (AP) costs 1 Purchase Point (PP) until and including 14, then 2 PP until 17, then 3 PP for the 18th AP (if made available).
- Apply standard Ability Score Improvements after purchase.
Would that be acceptable ? Sounds similar to 3.5 point buy system [...] There was a thread where I posted previously about rolling, people generally will roll till they get what they want, especially in a video game, to the point where this comes off as a form of cheating. Well, it certainly is a variation on Point Buy. The precise numbers I used (M=8, N=75, costs of adding AP, etc) don't matter so much as the general idea. As for Roll, I don't want to enter the debate on what constitutes cheating, but from a game design point of view, if you give players a feature, like a Re-roll button, you should expect that players will use it. As far as tabletop is concerned, I think the Roll rule for Ability Scores is simply bad design, but it's also one of DnD's sacred cows and is still the default rule in 5E.
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Joined: Jan 2021
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As for Roll, I don't want to enter the debate on what constitutes cheating, but from a game design point of view, if you give players a feature, like a Re-roll button, you should expect that players will use it. As far as tabletop is concerned, I think the Roll rule for Ability Scores is simply bad design, but it's also one of DnD's sacred cows and is still the default rule in 5E. Which seems so bizarre to me. Standard Array is SO CLEAN, easily my favorite way to go with the default racial attribute increases.
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Banned
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Banned
Joined: Sep 2020
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It took me a long time to warm up to standard array as a player, because who doesn't like rolling dice right?, but I agree that standard array would be better for this game, where you don't roll any dice to create your character.
They need to just stop pretending this is a D&D game.
Last edited by tsundokugames; 27/02/21 07:32 AM.
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Joined: Oct 2020
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who doesn't like rolling dice right? Ha ha, well, at least, people who don't want to have the randomness of one roll affect them (good or bad) for months. To me, rolling to hit or for damage is fine, rolling for Abilities Scores at character creation and rolling for HP at level up isn't. But to each their own. Also, I see Standard Array as merely a particular case of Point Buy, and I prefer the flexibility of Point Buy. Although I find Point Buy restrictive, barring you from options only Roll can give.
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