Originally Posted by spectralhunter
Originally Posted by tsundokugames
Originally Posted by The_BlauerDragon
Originally Posted by Drath Malorn
Well, if anyone cares, the previous topic, which CJMPinger mentioned and which discussed this was there. Arguably it ended up being a lot about definitions of what people mean be roleplay, power-gaming, and whether the Custom Origin is more of a boost to roleplaying or power-gaming. I nearly thought of bumping it, but I like the title of this thread better.

So I'd like to ask : what do people generally against TCoE's Custom Origin rule (as well as those in favour) think of the following character creation custom rule :

  • Ability Scores are limited to 17 or 18, at level 1, after character creation (GM's choice).
  • Start with M Ability Points in each Ability (say M=8, like in the PHB), as well as N Purchase Points (say N = 75, for the sake of giving a number).
  • Buying one Ability Point (AP) costs 1 Purchase Point (PP) until and including 14, then 2 PP until 17, then 3 PP for the 18th AP (if made available).
  • Apply standard Ability Score Improvements after purchase.


Would that be acceptable ?


ps : obviously, Roll should be included in the game. I kind of take it for granted, but I hope it makes it.

In short, No.
People have their opinions, and I have mine. I consider 10 to be the minimum for a stat and will only take a 9 in a stat if I'm intentionally rolling up what I would consider to be a "feeble" character. Buying ability points always results in a generic average across the board character for me. Some of the previous playthroughs I've had in BG3 I named the character "Twelve Point Man"... because 12's across the board was the best that I could do (when I would generally consider 12 to be an "average" ability score). So basically, I just ventured forth with an average dude. Nothing special about him by any means. In most any other game of this nature, I won't leave character creation until I have at least one 18, two 16s (or a 16 and two 15s), and no other stats below 12. It frustrates me mightily that I cannot yet accomplish this in this game.

Herein lies your problem. Thinking that "9" is feeble, when in EVERY SINGLE VERSION OF D&D THAT HAS EVER EXISTED they explain that 8-10 is AVERAGE.

You are unwilling to play with penalties and just want god mode. That's not D&D. That's Diablo.

8 was never average in D&D. It always came with a penalty. Average used to be 9-12 but it’s been changed to 10-12.

I also like to create characters with a minimum of 10 because I don’t like penalties unless it’s specifically roleplay driven.

then you don't like playing D&D. you like playing Diablo.