Originally Posted by Necrosian
Quest lines seemingly leading nowhere. Like the comatose little girl that could be found in the tomb. Before the definitive edition she simply disappeared after 3rd(?) act.

There is a side quest for the little girl in act 4. You have to explore the map, or by talking to someone and learn her where about, and free her from the demon processing her.

Originally Posted by Necrosian
Some plot holes/choices not mattering. Mostly from DOS2, i chose to vampirise the souls of main villains that i killed. I was under assumptions that they were obliterated during that, but no ,final boss summons them anyway.

NPC sworn to God King can come back even being "consumed".

Originally Posted by Necrosian
Difficulty spike during last act. This was a huge problem for me. After i got to last act of DOS2, before the fight where difficult, but manageable, Then i had my ass handed by everyone.

Poor endgame sequences. From having to babysit NPC in first game to being obliterated without even getting a turn when faze 2 started in the second. I consider both to be somewhat poor bossfights.

Well, it is actually not that difficult if you know the "trick", but that will be too long to discuss here. But the ending after the fight is really bad. I will explain further below.

Originally Posted by Necrosian
These are my gripes that i hope are avoided in Baldur's gate development.

Also i wanted to know what do kind of thing you dont want to see when the game is complete?

Following are what I see in DOS2 and hope not happening with BG3 final release:

Poor quest choice/dialogues after act 1.

In act 1, dialogue branch are well designed/tested and take into consideration of previous action/encounter. eg. If you reach Sanctuary of Amadia before saving Gareth, when Gareth mention he can offer shelter, you have a dialogue choice to tell him you already been there. Also dialogue choice for turning in quest item/result/info are shown right away no matter which party member is turning in the quest. Not after act 1.

In contrast in act 2, those logic start to fall apart. For example, if you pick up the quest from Hannag to help her apprentice Gwydian in Blackpits. On the way you will meet Gareth parents. When they mention Hannag, you don't have a choice to tell them that you know her. Rather you have a choice to ask who Hannag is, like you never know her before. Same thing happen after you save Gwydian, you don't have a dialogue choice to tell him Hannag sent you. If Gareth die in act 1, you don't have a choice to tell Gareth parents. If Gareth is alive on Lady Vengeance, you can't tell him his parent miss him and wanted him to visit. It feel like the whole quest line, encounter logic fell apart completely.

This kind of issue getting worse and worse as you progress. The worst is at the ending dialogue choices, look at the following dialogue tree with my comment:

__1 Choose divinity (ok ... And I am breaking my own word if I told Lucian I am surrendering my source before the fight ...)
____1.1 Become divine (didn't I just choose that? And I am breaking my own word if I told Lucian I am surrendering my source before the fight ...)
____1.2 Give source to everyone (so I am not divine ...)
____1.3 Purge all source to seal the veil( I thought I choose divinity already ...? no?)
____extra choices if your main is undead or Fane
__2 Reject divinity

I was so confuse the first time reaching that point. Then before the final epilogue, dialogue choices on the ship are bad/strange with companion you romance with. The only good one seems to be Sebille. The worst is with Lohse.

Finally the epilogue slide show feel cheap, rushed and transition in a few places are plain awkward.

The environment and combat design are good and top quality through out the game. Quest design are good overall. But as I like to think about every choice before making decision, I can feel the script / branching quality really keep falling starting act 2.

My guess is like BG3, DOS2 has mass EA testing for act 1 with lot of feed back. But starting act 2 Larian rely on internal testing, and really rushing at the end. I hope BG3 won't have the same issue.

Last edited by jsiu.dev; 27/02/21 05:23 AM.