One feature that I'm sure would be very welcome is more clothing for player characters. There should be an option for some clothing that can be worn under armour, as well as clothing that can be worn over armour. It can get very boring for your wizards to only wear colour-swapped robes. The Elder Scrolls II: Daggerfall had a very wide range of clothing that characters could wear and this added absolutely nothing to the gameplay but added a great deal to player engagement and role-playing. It's a very low cost way to increase player engagement and immersion.


Another; for the love of Gods, please fix the spell acquisition system for wizards. Wizards should not be able to acquire all cantrips and literally all spells, even for their class, let alone all classes. It's super fun but it leaves the class OP by a mile.

Not really a suggestion but I'd *love* to see the Bard class added next. I think it'll be the best class for character interaction. After that I'd like to see the Monk class added.

A raised level cap would also be appreciated; there's way too much to do in just early access, the level cap is hit too quickly. It's worth doing this early as certain encounters may need to be toughened up (it's all doable at level 4). Of course tougher enemies mean more XP, so it can be a vicious cycle... progression in the tabletop game is much slower because it's more time consuming to follow the rules and get everyone to pay attention. It may be necessary to artificially deflate character progression, even with an encounter difficulty hike.

On a recent play, I wasn't able to properly unlock a lot of story options in the appropriate time frame because I was taking fewer rests (since I've well learnt how to play effectively now.) Toughening encounters can force characters to take more long rests which are necessary to fully explore all the game has to offer.

I'm sure this will be reflected in harvested data.