Originally Posted by Drath Malorn
Well, if anyone cares, the previous topic, which CJMPinger mentioned and which discussed this was there. Arguably it ended up being a lot about definitions of what people mean be roleplay, power-gaming, and whether the Custom Origin is more of a boost to roleplaying or power-gaming. I nearly thought of bumping it, but I like the title of this thread better.

So I'd like to ask : what do people generally against TCoE's Custom Origin rule (as well as those in favour) think of the following character creation custom rule :

  • Ability Scores are limited to 17 or 18, at level 1, after character creation (GM's choice).
  • Ability Scores have to be at least M (say M=8, like in the PHB, could be lower, GM's choice).
  • Start with N Purchase Points (say N = 75, for the sake of giving a number).
  • Buying one Ability Point (AP) costs 1 Purchase Point (PP) until and including 14, then 2 PP until 17, then 3 PP for the 18th AP (if made available).
  • Apply standard Ability Score Improvements after purchase.


Would that be acceptable ?


ps : obviously, Roll should be included in the game. I kind of take it for granted, but I hope it makes it.

Sounds similar to 3.5 point buy system, this will be me going off the top of my head so I could be wrong on some numbers.

Attributes start at 8 (I don't remember if racials got applied before or after spending points)

9-13 cost 1 14-15 cost 2 16-17 cost 3 18 cost 4

total points would be roughly 27 as average, more for harder campaigns.

There was a thread where I posted previously about rolling, people generally will roll till they get what they want, especially in a video game, to the point where this comes off as a form of cheating. Just use a god mod and play the stupid game, don't have devs waste actual time on dumb junk like that.

In pnp version for rolling my group actually started off using that, it was roll once and reroll lows twice or something like that. Generally this got scrapped for the buy system so party members were more equaled out, you would wind up with some people having weak characters and others broken.

Originally Posted by AghiTron
Originally Posted by fallenj
Just use a mod and cheat, removing racial ability scores pretty much sounds like that.
How does it sound like that? You're literally not gaining any additional advantages, you're just making it possible to keep up with the classic combos

Your taking a core feature (racials) and adjusting them to your hearts content, in 3.5 monster manual had something similar where you could trade attributes 1 for 1 to get 20+ attribute scores. A dm would probably frown on this normally. I don't know the fine details since I don't own the book for this new feature, generally just going off what it sounds like.

Edit* Ya I thought so, I did a fast google, so this feature goes like this:

Your only adjusting actual attribute scores and keeping the racial features. So for this example we will use Dwarves, if BG3 is correct they have a +2/+2 on attribute points, you can swap those around to min max your toon tailoring it to a specific class. Now, what does that sound like your doing? This whole feature sounds like pandering to people trying to compare d&d races to real life races. Who would of thunk this was a fantasy game with fantasy creatures.

This would be a waste of time.

Last edited by fallenj; 27/02/21 12:16 AM.