Yep, I am not sure if mage armor is intended to work on animal forms and stack with “natural armor”, but it certainly is not supposed to stack with actual armor after wild forming back.
It is also sometimes graphically glitchy when you do that. My character would appear naked and semi-transparent sometimes after changing back when I had medium armor on as well as mage armor active on the druid.
Also, the mage armor bonus would go away if you change equipment (equip/unequip weapon/armor) and also after leveling up (Guess bonuses are recalculated then). However, if you don’t do those things, mage armor seems to stick around until long rest.
Even without the 24 AC bug, Spider form is an absolute beast with 19 AC. Web everyone, poison bite, and then, if feeling particularly sadistic, roll a flaming boulder onto the web, catching it and everyone on top of it on fire and then attack with the flaming boulder for even more damage; all with one character’s actions that can be repeated every round without consuming resources. More damage output than I remember doing with any other class and only uses up one spell slot per combat since the boulder sticks around providing action-free damage and havoc every round and cannot be destroyed by enemies.
Even if the enemies manage to get a streak of lucky attack rolls and make it past your armor, you have two more Spider forms you can call up. This is because you can spider form, then short rest to refill your wild form uses back to two, effectively giving you 3 spider form uses for a single combat. That is 60 bonus hp (or 90 bonus hp if you use bear instead) in addition to your 39 or so base HP as a dwarf. Good luck enemies chewing through 129 HP + healing against a druid with extremely high AC. (I have only reached level 3 so far; not sure if the wild forms get stronger at level 4; if so, it would be even more insane).
I suspect you could easily solo the whole game as druid. Were druids this crazy in 5th edition table top?
Last edited by Braven; 27/02/21 01:27 PM.