But if everybody else is voiced and there are cutscenes showing your characters, it's weird to see them standing around with this :| expression while everyone else is making gestures and showing emotions. Tav feels very stiff and lifeless in conversations compared to the companions.
I would agree. Non-voice top down is good. Non-voice FPS is good (aka. Fallout3/New Vegas). Animated silent movie-like third person is awkward. I suppose my issue, that I see those close ups as detrimental in case of BG3 as well, so adding VO would be just pushing it in the wrong direction - fixing a problem created by a bad design. I would rather add it as it is, and deal with awkwardness of third-person Bioware face, rather then have another misguided layer of overproduction on top.
Meh, Larian will do what they want to do. No stopping them now.