Originally Posted by Elessaria666
Originally Posted by CJMPinger
Uh to the main topic, even though they didn't envision BG3 as this, I would like to see it be a 1-20 Adventure, or ending somewhere around 1-14 or 1-17. This would allow full character progressions and allow for over the top or big combats near the end. It would also enable a large variety of magic items that can be powerful, and multiclassing would feel somewhat rewarding if you choose to do it as you have levels to work with your concept.
That's fine to want; who doesn't want to take an RPG to its highest levels? The question is would you rather have a game in 18 months and an expansion a year or 2 later, or just wait another 3-4 years whilst they develop tools for and balance dozens of new feats, new spells, weapons, armour, and then iron out the hundreds of bugs and unintended interactions that all brings?

Not to mention the fact that higher level spells are generally several orders of magnitude more intricate in how they affect the game environment than, say, Firebolt. And we will want new snd intetesting maps and locations to gain those levels in. And an expanded story arc. We need to have realistic expectations of what is possible.

Failure to do so tends to go one of two ways; either a game is rushed to launch and experiences the kind of car crash garbage fire launch Cyberpunk did; or it spends forever in development, gets labelled as vapourware and anyone who preordered or bought early access starts thinking about refunds, like Star Citizen.

I want the game to take as long as it needs to be as good as it can be. Expansions should be an after thing, I don't really like it being considered part of the model for making a complete game. And yes, I want them to take their time in implementing things, such as higher level spells. They don't have to be exact and they can reduce the amount of effects they get or change it, like how Thaumaturgy only affects intimidation when in tabletop it is a fun rp tool, or how friends now doesn't cause hostility. Also I expect the game to come out in around 2 years even considering implementing and testing higher level spells and class abilities. As they lay down groundwork, it will get easier and easier for them to add things as most features will have something that has precedent. Hopefully we will see updates come out faster and faster with the increased team size and groundwork constantly being laid in the background.