First, I love the new nighttime sequence at the end of the prologue.
That said, you didn't carry it over to the beach. Suddenly, it's broad daylight. So that's a bit odd.
It makes me wonder how long was i falling ...
Or how long was i hanging head down over that beach. O_o
Really ?
That's not how it look at all because as soon as you're in the game, there's an animation of the character falling.
I have the exact same feeling as OP. It looks wierd at all.
I'm also very hyped by those night cinematics but it doesn't have any sense without a D/N cycle.
Even a cosmetic D/N would add a great value to the game and I heard that a mods added it in DoS... So I guess it's not so hard especially with the rest system.
1) Long rest = sleeping at night. When you wake up, short cinematic from night to day.
2) 1st short rest = short cinematic from daylight the end of the day (before the night, don't know the EN word)
3) 2nd short rest = short cinematic from the end of the day to night
1) Long rest = begin at night, then short cinematic from night to day...
Of course a real D/N with a real impact on shadows and light + characters moving or sleeping would be better. This unliving world would sudeenly become alive.