Originally Posted by Maximuuus
Originally Posted by RagnarokCzD
Originally Posted by GM4Him
First, I love the new nighttime sequence at the end of the prologue.

That said, you didn't carry it over to the beach. Suddenly, it's broad daylight. So that's a bit odd.
It makes me wonder how long was i falling ...
Or how long was i hanging head down over that beach. O_o

Really ?
That's not how it look at all because as soon as you're in the game, there's an animation of the character falling.

I have the exact same feeling as OP. It looks wierd at all.

I'm also very hyped by those night cinematics but it doesn't have any sense without a D/N cycle.
Even a cosmetic D/N would add a great value to the game and I heard that a mods added it in DoS... So I guess it's not so hard especially with the rest system.

1) Long rest = sleeping at night. When you wake up, short cinematic from night to day.

2) 1st short rest = short cinematic from daylight the end of the day (before the night, don't know the EN word)

3) 2nd short rest = short cinematic from the end of the day to night

1) Long rest = begin at night, then short cinematic from night to day...

Of course a real D/N with a real impact on shadows and light + characters moving or sleeping would be better. This unliving world would sudeenly become alive.

Just as long as they have in options the ability to turn these animations off. Yeah they would be cool for first few times, than it would just be a matter of spacebarring to ignore it. Animations can easily be over done.