Originally Posted by GM4Him
I honestly don't care a whole lot how they do day/night. It just needs to make sense. I feel like as I play I have no concept of time and yet I'm racing against it with a tadpole in my head. And I love story, so I'm constantly afraid I'm missing out on story unless I frequently head to camp to end my day.

Very true. The current time/rest system doesn't mash at all with the plot they've chosen to go with, even moreso because pre-first dream they never really try to ease up on the sense of urgency.