Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Ysh
I don't think it requires a huge revamp, but I think that there should be spreaded categories for at least the following :

- Spells / Special abilities
- Potions / consumables
- Items (special use)
I honestly hope not ... i have seen few examples from moders, and other people trying to create some UI and they were almost allways ugly and kinda confusing. :-/
I admit that im kinda obsedant about my hotbar order, if game would force me to get use to their oder by separate categories on fix positions ... i dunno, it would piss me off constantly (simmilar to popup casting ... wich seem to stay, so i gues you have pretty high chances for implementing)
Dunno how about you, but i would like to see hotbar as it was in first build ...
Almost 3/4 of screen at our disposal ... now we have barely half of that. frown I wonder why.

Originally Posted by andreasrylander
Good stuff!!! =)
You really needed to quote whole post? :-/
This should be concidered spaming. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Aug 2014
veteran
Offline
veteran
Joined: Aug 2014
I dislike the UI and there are some good suggestions here.

I hate how temporary actions like "hurl produce flame" or "recast witch bolt" go somewhere in the hotbar and you have to look for them. The hotbar without any sorting is just horrible. We need sorting for temporary actions, consumables, spells and abilities so you know where things are without having to scan that awful mess of a hotbar every time. It's only going to get worse with every level up. You also need to quickly be able to see what "per short rest" or "per encounter" abilities you have available. And you can't while they are buried somewhere in that confusing mess. This is much more important than adding a new class to the game.

I also hate how casting a spell at it's base level takes two clicks because of the container style upcasting. You need to be able to cast the base spell with one click and click somewhere else to upcast them. Or a well sorted spellcasting menu where you first select the spell level. It can then list all the upcast options after the base spells. That requires as many clicks but would be much better organized to quickly find what you want, instead of the hotbar where everything is thrown in together in one big confusing mess.

The party control is also horrible. An easy upgrade would be a chain/unchain all -button and hotkey. That said, I never had any issues with controlling the party in BG1&2 where you could marquee select or press a button to select all, without any "follow" options. Larian's movement scheme is just exhausting to control without characters running around like headless chickens triggering traps and encounters and whatnot.

Last edited by 1varangian; 27/02/21 09:58 PM.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by 1varangian
I hate how temporary actions like "hurl produce flame" or "recast witch bolt" go somewhere in the hotbar and you have to look for them. The hotbar without any sorting is just horrible. We need sorting for temporary actions, consumables, spells and abilities so you know where things are without having to scan that awful mess of a hotbar every time. It's only going to get worse with every level up. You also need to quickly be able to see what "per short rest" or "per encounter" abilities you have available. And you can't while they are buried somewhere in that confusing mess. This is much more important than adding a new class to the game.
There allready was mentions of solution for this problem ... its not from my head tho, it was someone who had red-haired elf in avatar, dont remember the name. :-/
And it was not soting in hotbar (wich sounds horrible for us, obsesive sorters) ... it was much simplier:

Everything should work precisely as it do now, except that little detail, that re-cast spell icon should simply replace curent spell icon.

Elegant, effective, and working ...
Sadly, it seem like nobody noticed. frown

Originally Posted by 1varangian
I also hate how casting a spell at it's base level takes two clicks because of the container style upcasting. You need to be able to cast the base spell with one click and click somewhere else to upcast them. Or a well sorted spellcasting menu where you first select the spell level. It can then list all the upcast options after the base spells. That requires as many clicks but would be much better organized to quickly find what you want, instead of the hotbar where everything is thrown in together in one big confusing mess.
That is exactly the reason i keep lobing for option to either cast from spellbook ...
Or even better, option to give on your hotbar all-spell levels in one adaptive icon, or specific spell levels ...

Also no effect so far.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Aug 2014
veteran
Offline
veteran
Joined: Aug 2014
Originally Posted by RagnarokCzD
Originally Posted by 1varangian
I hate how temporary actions like "hurl produce flame" or "recast witch bolt" go somewhere in the hotbar and you have to look for them. The hotbar without any sorting is just horrible. We need sorting for temporary actions, consumables, spells and abilities so you know where things are without having to scan that awful mess of a hotbar every time. It's only going to get worse with every level up. You also need to quickly be able to see what "per short rest" or "per encounter" abilities you have available. And you can't while they are buried somewhere in that confusing mess. This is much more important than adding a new class to the game.
There allready was mentions of solution for this problem ... its not from my head tho, it was someone who had red-haired elf in avatar, dont remember the name. :-/
And it was not soting in hotbar (wich sounds horrible for us, obsesive sorters) ... it was much simplier:

Everything should work precisely as it do now, except that little detail, that re-cast spell icon should simply replace curent spell icon.

Elegant, effective, and working ...
Sadly, it seem like nobody noticed. frown
You can't replace the original spell with the reactivate action because they are different actions.

What if you want to cast a new Witch Bolt at another target? You couldn't do that. These situational actions need to appear as separate buttons next to other basic actions like "attack". The whole point of Witch Bolt is to get a better basic attack for a duration so that's where it needs to be.

Obsessive sorters would find their life is much easier if the game would sort different category actions in separate action bars, no?

Joined: Sep 2020
Zellin Offline OP
addict
OP Offline
addict
Joined: Sep 2020
Originally Posted by 1varangian
Or a well sorted spellcasting menu where you first select the spell level. It can then list all the upcast options after the base spells.
I thought about such an option in the first place, but then stopped on the separate upcast menu version, because I decided that as a player who plays mages super-rarely I would like to see all options of the same thing in the same place for comparison.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by 1varangian
What if you want to cast a new Witch Bolt at another target? You couldn't do that. These situational actions need to appear as separate buttons next to other basic actions like "attack". The whole point of Witch Bolt is to get a better basic attack for a duration so that's where it needs to be.
Well, witchbolt isnt exactly "recast" its more like second part of previously used spell ... simmilar to druidic Heat Metal spell ...
And you still dont need to create two saparate buttons by the way ... you simply need to implement function that spell will act diferently when used on same, or another target. Wich should be entirely possible, its simple "if" condition ... just saying.

What im talking about is recasting the same, like speak with dead, hunters mark, hex, etc.
Spells that us use only once per long rest, and since then that icon become almost useless (unles you loose concentration) since you keep using recasting one, that is automaticly placed at some random place on your hotbar. O_o

Originally Posted by 1varangian
Obsessive sorters would find their life is much easier if the game would sort different category actions in separate action bars, no?
Well it depends ... those who will sort their bar the same certainly will ... those who dont, not as much. laugh
For example ... i personaly put my most used spells on left side of bar, next to them i have at least one button empty as "separation", then less used debuffs, buffs, and heals in middle (in this order), another "separation" and finaly situational spells and usable racials on right side, with healing potion that i usualy save for "worse situations" (wich usualy ends up with me having 50+ potions, but that is another story).
I presume that no autosorting system will provide me this ... so personaly i simply hope for bigger hotbar. laugh
First build had beautifully huge hotbar. frown I wonder why did Larian choose to cut it in half. frown

Last edited by RagnarokCzD; 28/02/21 07:57 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5