Regarding day and night cycle, I am indifferent. I would settle for either.
But, while on the subject, I'd like to say that I do absolutely 100% approve of Larian's choice to have characters have their majority of conversations that requires interaction (aka. proper dialogues instead of a monologues or quick comments) happen during camp time, because if it was one thing that left me unsatisfied in Pillars of Eternity (both 1 and 2, but I noticed it more during the 2nd game) then it definitely would be the extremely annoying dialogue queue system and how it would pop up in absolutely terrible moments. During my playthrough in PoE2:D I literally spent **15-20 REAL TIME HOURS** doing content and questing without having a SINGLE dialogue with ANY companion, and then all of the sudden when I touched the main story line they ALL bombed me at the same time as we were about to engage enemies - that felt extremely out of place and weird...
So please, Larian, keep the idea of dialogues primarily (but not necessarily exclusively) occurring during camp - BUT PLEASE TELL US WHEN WE NEED TO CAMP TO NOT MISS OUT ON THE CONVERSATIONS. I, like plenty of others, hate missing out on content because I didn't rest at the "right" time. Make our companions hint at us that they got something to say:
"Next time we make camp, I'd like a word.", "Do you think we could rest a moment?", an ingame symbol somewhere that shows us that new conversations are available at camp... or anything. Help your players understand that we'll miss out on content unless we rest at the particular moment. I missed soooo much during my first playthrough (roughly 40 hours) because I had no idea that I would have to rest so often to get certain conversations and got very confused when I saw people discussing said conversations later. I rested only out of necessity when I had to get some spell slots or HP back and well.. By now most people here know what that means...
Last edited by Dez; 28/02/21 09:42 AM. Reason: Correcting some stuff