Originally Posted by Ayvah
I don't think that's quite it.

I think that if you've already read the entire item of dialogue while selecting it, then by the time you make the selection, you've already kind of seen the line play out in your head. Having it spoken aloud again is a bit redundant at that point.

Depends on how you play. I only imagine scenes and spoken lines in my head if the game is isometric and not very detailed. If the graphics are realistic and the game has 3rd person cutscenes, it feels more like an interacting movie and I expect my PCs to express themselves onscreen as well as any other character. I may pick the written line but my character still has to say it to make the scene "complete", not sure if I'm explaining it in a way that makes sense.

The way conversations are executed now, Tav feels like a self insert plopped into the story and not a seamless part of the game world. It's so jarring to me that I'm ready to sacrifice some RP options (if the voices don't fit some types of characters) to have full voice acting.

Originally Posted by Pandemonica
I totally agree with this. That is basically my whole point here. It is just really off setting to have great VA from all the companions, only to then have a silent protagonist. Add to that, that sometimes the MC actually speaks. If people want to project themselves that much on their character (which if that is their way of enjoying the game I say go for it), they can always implement a option to mute the MC.

I just wish if people wanted that, they were at least just upfront about it rather than come up with the argument "Oh VA work is so much more expensive, and so much more work" which in todays development realm, is not true. Just own it, say I don't want it, it is not my jam. But we have no idea what the budget process is, or any of that. I just don't understand why people would want to try and nullify one players enjoyment, and how the play their character if they LIKE quality voice work, to somehow justify their own preferences when a simple solution would be to provide it, then offer a way to mute it.

Yeah, having full voice acting for Tav but being able to disable it in the settings seems like the best compromise.