Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
#760955 28/02/21 03:27 PM
Joined: Dec 2020
T
Thespen Offline OP
journeyman
OP Offline
journeyman
T
Joined: Dec 2020
Anyone know where I can find/buy a 1H club for my Druid so i can use a Shield and my Shillelagh Cantrip to best effect?

Thespen #760999 28/02/21 05:00 PM
Joined: Feb 2021
member
Offline
member
Joined: Feb 2021
Huh, in Early Access only Shattered Flail that you get from the gnoll fight on The Risen Road comes to mind.
https://baldursgate3.wiki.fextralife.com/Shattered+Flail

Thespen #761026 28/02/21 06:31 PM
Joined: Oct 2020
B
enthusiast
Offline
enthusiast
B
Joined: Oct 2020
So at the moment druids can not make full of their profiencies, sling are nowhere to be find and clubs are all two handed. frown

Joined: Dec 2020
T
Thespen Offline OP
journeyman
OP Offline
journeyman
T
Joined: Dec 2020
Got a reply on Reddit that answered the question smile

bischenry wrote, I got a nice shield and club from the wood woads in the swamp

I'm always lvl 3 by then but better late than never wink

Thespen #761468 01/03/21 09:58 PM
Joined: Dec 2020
R
enthusiast
Offline
enthusiast
R
Joined: Dec 2020
Both those are in the design files, but not on any merchant/loot lists, so they never show up. If you are on a PC, you can use this mod:

https://www.nexusmods.com/baldursgate3/mods/58

It will open up slings, along with a lot of other weapons and armor.

I have tested it in patch 4 and works, but only because it is a bunch of loose files, not compiled in PAK format. Patch 4 completely fubarred PAK-formatted mods - not only do they not work, but they also mess up your hotbars.

Fun note: That mod also tweaks the character starting gear, but since it was designed before the druid came out, a druid starts with nothing - no inventory, no clothes, nothing. Fortunately, it is fairly easy to find armor and the nautiloid is littered with weapons. And hey, who needs weapons or clothes when you have Wild Shape?

Thespen #761608 02/03/21 12:14 PM
Joined: Jun 2020
veteran
Offline
veteran
Joined: Jun 2020
Torches act like one-handed clubs, and with the new Swen-promoted torch auto-light, they're back to being one of the most potent damaging one-hand weapons in the early game, with automatic fire damage.

Niara #761626 02/03/21 01:50 PM
Joined: Dec 2020
R
enthusiast
Offline
enthusiast
R
Joined: Dec 2020
Originally Posted by Niara
Torches act like one-handed clubs, and with the new Swen-promoted torch auto-light, they're back to being one of the most potent damaging one-hand weapons in the early game, with automatic fire damage.

Nasty. One-handed club damage plus 1d4 fire, plus another 1d4 fire on the opponent's turn. Even if one-handed club damage is 1d4, a 3d4 (equivalent) weapon is actually better than a 1d12 or 2d6 weapon. The only thing it doesn't have is plusses.

I wonder if they can be dual wielded... or if you can wield a weapon in the off hand. Time for some experimentation.

Niara #761637 02/03/21 02:58 PM
Joined: Dec 2020
Location: CA
S
addict
Offline
addict
S
Joined: Dec 2020
Location: CA
Originally Posted by Niara
Torches act like one-handed clubs, and with the new Swen-promoted torch auto-light, they're back to being one of the most potent damaging one-hand weapons in the early game, with automatic fire damage.

Haha yeah. I found out yesterday by mistake. I forgot to switch it out in the dank crypt for Lae’zel and she one shot two skeletons with it.

Thespen #762291 04/03/21 11:49 AM
Joined: Oct 2020
Location: Germany
enthusiast
Offline
enthusiast
Joined: Oct 2020
Location: Germany
Hmm, i didnt try yet, but maybe all those wooden Swords where WYLL trains the Tiefling Kids are viable Clubs too.
As they do bludgeoning damage not slashing as a normal sword does. Maybe they are coded as Clubs and are readily available as soon as you enter the Druid grove.

Last edited by TheHero; 04/03/21 11:50 AM.
Thespen #762314 04/03/21 01:33 PM
Joined: Oct 2020
D
member
Offline
member
D
Joined: Oct 2020
IIRC, you can buy a club from either the tiefling smith or the halfling druid in Druid's grove - if RNG is nice to you. If not, long rest & try again. Some items in stores are randomly generated after every (long) rest.

Thespen #762317 04/03/21 01:46 PM
Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Unfortunately that doesn't seem to be the case.

[Linked Image from i.imgur.com]


Optimistically Apocalyptic
S2PHANE #762514 04/03/21 10:33 PM
Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Originally Posted by S2PHANE
Huh, in Early Access only Shattered Flail that you get from the gnoll fight on The Risen Road comes to mind.
https://baldursgate3.wiki.fextralife.com/Shattered+Flail

Unfortunately the Shattered Flail isn't a club. It's a mace. So even if you can equip it, you won't be able to cast Shillelagh on it.

Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Originally Posted by RBarbare
Originally Posted by Niara
Torches act like one-handed clubs, and with the new Swen-promoted torch auto-light, they're back to being one of the most potent damaging one-hand weapons in the early game, with automatic fire damage.

Nasty. One-handed club damage plus 1d4 fire, plus another 1d4 fire on the opponent's turn. Even if one-handed club damage is 1d4, a 3d4 (equivalent) weapon is actually better than a 1d12 or 2d6 weapon. The only thing it doesn't have is plusses.

I wonder if they can be dual wielded... or if you can wield a weapon in the off hand. Time for some experimentation.

The problem is that they only act like clubs. Since they aren't actually clubs, you can't cast Shillelagh on them to boost their damage and add your Wisdom modifier. It would be sweet if you could. But I do hear there's a one-handed club that drops in the Overgrown Tunnel.

Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Originally Posted by RBarbare
Originally Posted by Niara
Torches act like one-handed clubs, and with the new Swen-promoted torch auto-light, they're back to being one of the most potent damaging one-hand weapons in the early game, with automatic fire damage.

Nasty. One-handed club damage plus 1d4 fire, plus another 1d4 fire on the opponent's turn. Even if one-handed club damage is 1d4, a 3d4 (equivalent) weapon is actually better than a 1d12 or 2d6 weapon. The only thing it doesn't have is plusses.

I wonder if they can be dual wielded... or if you can wield a weapon in the off hand. Time for some experimentation.

Just use your flame blade in your left hand.
Guess what : you can coat it with poison for an extra 7D6 damages LOL

Right hand : Club + Shillelagh
Left hand + flame Blade.

Bonus : dipping on club (it works, didn't try on the flame blade^^) or poison on both hands.

Last edited by Maximuuus; 04/03/21 11:01 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
DiDiDi #763453 08/03/21 03:52 PM
Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
Originally Posted by DiDiDi
IIRC, you can buy a club from either the tiefling smith or the halfling druid in Druid's grove - if RNG is nice to you. If not, long rest & try again. Some items in stores are randomly generated after every (long) rest.


Has anyone confirmed if this is true? I'd love to find a club without having to install a mod into EA. Toches are cool, but really like using shillelagh. smile

Thespen #763514 08/03/21 06:59 PM
Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
I bought a club from the Tiefling blacksmith.


Optimistically Apocalyptic
Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Yes, but only the two-handed clubs. And if you buy one of the +1 great clubs (it's one of the things that rotates through Dammon's inventory) the +1 carries through after casting shillelagh. So a 1d8 greatclub gives me 1d8+3 after casting shillelagh, and a 1d8+1 greatclub gives me 1d8+4. That's with 17 Wisdom.

But since it's a two-handed weapon, you can't use the flame blade along with it. And none of the vendors sell those. One of the masks in the Overgrown Tunnel - which you pass through to fight the Hag - is supposed to drop a regular one-handed club. The one-handed version is only a 1d4, but shillelagh is supposed to change any club to 1d8+wisdom. That coupled with a flame blade bonus action should do some nice damage. Or you could opt for a shield if you want to boost your armor rating.

I see no +1 version of the one-handed club, but there is supposed to be a Club of Hill Giant Strength in the Arcane Tower. It gives anyone wielding it 15 strength. Which is not a primary attribute for a druid, but could be nice to have. Especially if it means that at creation you can move some points out of strength to wisdom, or whatever other attribute you want to boost.

https://baldursgate3.wiki.fextralife.com/Club+of+Hill+Giant+Strength

Thespen #763589 08/03/21 11:52 PM
Joined: Feb 2021
JoB Offline
Banned
Offline
Banned
Joined: Feb 2021
The wood woads drop one handed clubs. Well, technically I think they're called something like twisted branches, but they seem like seem one hand light clubs that do 1D4. I don't know if that would work for you.

I especially like the look of the organic shield that one of them drops.

JoB #763601 09/03/21 12:58 AM
Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Yep! They're called Twisted Branches. I was just coming back to post about that because I just did that encounter for the first time with my Druid. I don't remember those dropping before. Each Wood Woad dropped one. And one of them dropped an Organic Shield, which I also think is new. Same stats as other standard shields, but much more "on brand" for a druid looks-wise, if that's important to you. And if you want a shield for those special times.

Anyway, when I cast shillelagh the 1d4 Twisted Branch does change to 1d8+3 for my druid with 17 Wisdom. But it does not apply if to the second one in your offhand, if you equip both. So you're better off keeping your Twisted Branch in your main hand and moving the Flaming Sword to your off hand. It still shows up as 3d6 Fire under the offhand attack tooltip.

Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
And if you want more options for one-handed clubs, there's a couple standard clubs that drop during the encounter in the Emerald Grove, where you take out the shadow druids. But I think the twisted branches look better for a druid.

Also, when I finished the encounter Kagha presented me with a blue staff named Paleoak, and named me Faithwarden. This was only the second time I did this encounter when I managed to convince Kagha to come back to the light. Usually I have to kill her. I'm assuming in that case it would be Rath who would present me with the staff. I don't think I've ever seen Rath get killed during this fight. Though if he could die, and both he and Kagha fell, then ... maybe Halsin would give it after saving him?

Anyway, the fight does have more druid flavor now.

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Originally Posted by David12183
Yes, but only the two-handed clubs.

No, I bought my ordinary, one-handed club from the Tiefling blacksmith.


Optimistically Apocalyptic
Thespen #764126 11/03/21 03:52 AM
Joined: Dec 2020
A
member
Offline
member
A
Joined: Dec 2020
You can't buy it, but you can fashion it yourself: the Club of Hill Giant Strength. Go sit on a stool in Lenore's Tower and think about it for a bit.

*NB with a judicious bit of sneaking and lots of reading, you can get there at level 3 with relatively little risk.

Last edited by Adiktus; 11/03/21 03:53 AM.
Adiktus #764411 12/03/21 06:48 PM
Joined: Nov 2020
O
OcO Offline
enthusiast
Offline
enthusiast
O
Joined: Nov 2020
Originally Posted by Adiktus
You can't buy it, but you can fashion it yourself: the Club of Hill Giant Strength. Go sit on a stool in Lenore's Tower and think about it for a bit.

*NB with a judicious bit of sneaking and lots of reading, you can get there at level 3 with relatively little risk.

I was thinking that club might finally be good for someone as well. It is almost useless for most anyone else as 15 str is kinda meaningless for attack purposes for a str based weapon. But for a druid making it a wisdom based attack, the 15 str(which they likely won't have anywhere near) is a decent bonus for carry weight and jump ability increases.

Thespen #764412 12/03/21 07:02 PM
Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
There are 3 clubs in the game if I'm not wrong.

- The basic club you can buy to the tieffling blackmith inside the druid grove
- The Club of Hill Giant Strenght in the arcane tower
- A basic club with another skin (and maybe a name) when you fight the wooden creatures in the swamp.

That's the only 3 I found but some ennemies may also have one.

It's interresting to shillelagh 2 clubs while dualwielding.

Last edited by Maximuuus; 12/03/21 07:03 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Jan 2021
member
Offline
member
Joined: Jan 2021
Originally Posted by Maximuuus
It's interesting to shillelagh 2 clubs while dualwielding.

*sign* - ok ok ... with that simple hint, you just made me want to "finally" go roll a druid. I am officially curious. (That thing is overpower but that's what it is.)


Arguing with an engineer is like wrestling with a pig in the mud. After a bit, you realize the pig enjoys it.
Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Originally Posted by Maximuuus
There are 3 clubs in the game if I'm not wrong.

- The basic club you can buy to the tieffling blackmith inside the druid grove
- The Club of Hill Giant Strenght in the arcane tower
- A basic club with another skin (and maybe a name) when you fight the wooden creatures in the swamp.

That's the only 3 I found but some ennemies may also have one.

It's interresting to shillelagh 2 clubs while dualwielding.

When I tried that, it only applied shillelagh to the club in my main hand.

Better to cast flame sword, then move the flame sword to the off hand with the club in the main, then cast shillelagh. The flame sword does the same damage in either hand.

Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Originally Posted by David12183
Originally Posted by Maximuuus
There are 3 clubs in the game if I'm not wrong.

- The basic club you can buy to the tieffling blackmith inside the druid grove
- The Club of Hill Giant Strenght in the arcane tower
- A basic club with another skin (and maybe a name) when you fight the wooden creatures in the swamp.

That's the only 3 I found but some ennemies may also have one.

It's interresting to shillelagh 2 clubs while dualwielding.

When I tried that, it only applied shillelagh to the club in my main hand.

Better to cast flame sword, then move the flame sword to the off hand with the club in the main, then cast shillelagh. The flame sword does the same damage in either hand.

Just switch and cast again.
But yeah this is if you need your concentration for something else. If not flame blade is probably better (in left hand so you don't loose the +modifier damages from your club - if I remember well flame blade never add it)

Last edited by Maximuuus; 13/03/21 09:15 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Thespen #765701 18/03/21 02:46 PM
Joined: Oct 2020
Location: Austria
stranger
Offline
stranger
Joined: Oct 2020
Location: Austria
Is there a place to get a handbow. (the Dark elf weapon proficiency) ?

Iviene #765770 18/03/21 11:00 PM
Joined: Sep 2020
old hand
Offline
old hand
Joined: Sep 2020
I think the only place to get these is in the Underdark. There should be one you can loot after the Spectator fight.

Thespen #765972 20/03/21 12:03 AM
Joined: Feb 2021
A
stranger
Offline
stranger
A
Joined: Feb 2021
I've randomly found them on dead Deep Gnomes at the Decrepit Village. Not reliable though.

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5