I would say no and keep it how it is, this would give more freedom of choice for the people coming in late. But the big problem is additional actions going into combat that has already started.

For example:

I have all my characters stealthed I move the gith female close to the edge where she can be seen and do her super jump (str characters can jump farther than what they can move and this will let them get closer to enemies before rounds start). Now that I have my combat starter character setup I can now act with my other characters in real time while everyone is frozen in place.

Bombs, spells, and abilities that would kick you out of stealth will do there feature like intended going into combat. So say I have Gale shoot a fireball into the characters already in combat, the fireball will apply its damage and Gale will roll initiative and act on the next turn.

Abilities that you can continue to stay stealthed in Ranged weapons (maybe melee for rogues), this is where the game breaks. You can stay stealthed attack into combat and you character will roll for stealth again if he is successful you can continue to keep attacking. Generally just keep spamming ranged attacks into the combat scenario as fast as you can until you cant.

I doubt this will be changed, but the removal of ability use going into combat will fix this problem. You shouldn't be able to spam attacks throw bombs or whatever else in real time before battle. Your characters are late to the fight, this should be a punishment. They should roll initiative and have to wait a round.

A additional problem is say you use a rogue for the starter, instead of the Gith jumping in to start the battle use say a rogue and spam attacks in the beginning till combat starts. Once it starts everyone rolls initiative and surprise round starts, so the rogue gets to act AGAIN before everyone else.

Edit* A better solution would probably have people not chained stay in real time while people that are chained together join the fight at the same time.

Last edited by fallenj; 28/02/21 05:35 PM.